![]() ![]() The company has strong links to cloud computing and graphics research. It is the first commercially available unbiased renderer to work exclusively on the GPU, and runs exclusively on Nvidia’s CUDA technology. OTOY sells Octane as a stand alone renderer as well as a plugin to popular 3D applications such as Max and Maya. Octane Render is a real-time 3D unbiased rendering application that was started by the New Zealand company Refractive Software. The product, now released and out of beta, is creating quite a stir for its remarkable GPU-based rendering. Read more for a deep dive of all new features.OTOYs Octane renderer was previewed in fxguide’s Art of Rendering article in the middle of last year. You can now use any textures for volumes. ![]() Up until recently you could only use static colors for absorption, scattering and emission in volumes. Octane also allows you to mix/layer vector/height displacement maps using the new displacement mixer node. This is a robust displacement system which doesn’t suffer the same limitations as the old displacement system (which is now known as Texture Displacement). You can now render procedural and OSL vertex displacement (either height or vector displacement) before rendering. Spectron™ software module utilizes Procedural Volumetric Lights allowing you to create procedurally driven volumetric lighting – like spot lights – with blockers, barn doors, gels and more. With Vectron you can create procedurally generated scenes entirely on the GPU without using GPU VRAM and with zero memory footprint. Vectron™ software module utilizes Vector-Polygon geometry to provide infinite procedurally generated scenes, volumes, and geometry which bypass meshes and volumes. ![]() With Random Walk SSS and Octane’s new Spectral Hair Material, you can easily create photorealistic digital characters.The Spectral Hair Material enables different coloring modes for hair, as well as multiple roughness parameters for different scattering behavior along a hair strand.
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